Blender Essential Training

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  • Course details

    千亿体育app This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.

    Instructor

    • Click here to view George Maestri’s instructor page

      George Maestri

      Teaching 3D and Visualization for LinkedIn Learning. Director, Storyteller, Animator for film, games, and VR.

      • George Maestri is an animation director and producer. His clients include Disney and Comedy Central.

        George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.

    Skills covered in this course

  • Welcome

    千亿体育app - [Narrator] Hi, I'm George Maestri and welcome to the course. Today we're gonna take a look at Blender 3D. Blender is a very powerful 3D modelling, animation and rendering application. It can be used to create visuals for animations, special effects and gaming. Probably one of the best things about Blender, is that it's free. It's an open-source application available for OS X, Windows or Linux. In this course, we'll take a look at the basics of the Blender interface and then we'll dive into modelling. We'll go over Polygonal modelling in Blender, so you can build your own objects and characters. After that, we'll work with rendering for both the Blender Renderer as well as Cycles and we'll show you how to light and render your scenes. We'll also take a look at how to create glossy, reflective and transparent materials as well as how to apply Bitmaps to your objects and how to map them in the UV Editor. And we'll take a look at animation including Character Rigging where we will build…

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Contents